Recycling is the process of converting waste materials into reusable objects to prevent waste of potentially useful materials, reduce the consumption of fresh raw materials, energy usage, air pollution (from incineration) and water pollution (from landfilling) by decreasing the need for "conventional" waste disposal and lowering greenhouse gas emissions compared to plastic production. Recycling is a key component of modern waste reduction and is the third component of the "Reduce, Reuse and Recycle" waste hierarchy.
There are some ISO standards related to recycling such as ISO 15270:2008 for plastics waste and ISO 14001:2004 for environmental management control of recycling practice.
Recyclable materials include many kinds of glass, paper, metal, plastic, tires, textiles and electronics. The composting or other reuse of biodegradable waste—such as food or garden waste—is also considered recycling. Materials to be recycled are either brought to a collection centre or picked up from the curbside, then sorted, cleaned and reprocessed into new materials destined for manufacturing.
A nutrient cycle (or ecological recycling) is the movement and exchange of organic and inorganic matter back into the production of living matter. The process is regulated by food web pathways that decompose matter into mineral nutrients. Nutrient cycles occur within ecosystems. Ecosystems are interconnected systems where matter and energy flows and is exchanged as organisms feed, digest, and migrate about. Minerals and nutrients accumulate in varied densities and uneven configurations across the planet. Ecosystems recycle locally, converting mineral nutrients into the production of biomass, and on a larger scale they participate in a global system of inputs and outputs where matter is exchanged and transported through a larger system of biogeochemical cycles.
Recycling may refer to:
.systems is a top level domain name. It has been introduced in 2015. Id does not support DNSSEC.
A system is a set of interacting or interdependent component parts forming a complex/intricate whole. Every system is delineated by its spatial and temporal boundaries, surrounded and influenced by its environment, described by its structure and purpose and expressed in its functioning.
The term system may also refer to a set of rules that governs structure and/or behavior. Alternatively, and usually in the context of complex social systems, the term is used to describe the set of rules that govern structure and/or behavior.
The term "system" comes from the Latin word systēma, in turn from Greek σύστημα systēma: "whole compounded of several parts or members, system", literary "composition".
According to Marshall McLuhan,
"System" means "something to look at". You must have a very high visual gradient to have systematization. In philosophy, before Descartes, there was no "system". Plato had no "system". Aristotle had no "system".
In the 19th century the French physicist Nicolas Léonard Sadi Carnot, who studied thermodynamics, pioneered the development of the concept of a "system" in the natural sciences. In 1824 he studied the system which he called the working substance (typically a body of water vapor) in steam engines, in regards to the system's ability to do work when heat is applied to it. The working substance could be put in contact with either a boiler, a cold reservoir (a stream of cold water), or a piston (to which the working body could do work by pushing on it). In 1850, the German physicist Rudolf Clausius generalized this picture to include the concept of the surroundings and began to use the term "working body" when referring to the system.
System programming (or systems programming) is the activity of programming computer system software. The primary distinguishing characteristic of systems programming when compared to application programming is that application programming aims to produce software which provides services to the user directly (e.g. word processor), whereas systems programming aims to produce software and software platforms which provide services to other software, are performance constrained, or usually both (e.g. operating systems, computational science applications, game engines and AAA video games, industrial automation, and software as a service applications).
System programming requires a great degree of hardware awareness. Its goal is to achieve efficient use of available resources, either because the software itself is performance critical (AAA video games) or because even small efficiency improvements directly transform into significant monetary savings for the service provider (cloud based word processors).